Spades scoring is easy once you break it into four pieces: making your bid, missing your bid, collecting overtricks called bags, and handling special bids such as nil or blind nil. Most scoring confusion comes from not knowing whether your group uses standard bag penalties or a house-rule version.

This page gives the standard method first, then shows the most common variations. If you need the broad rules flow, go to rules of spades. If you only want to know the usual winning total, see how many points win in spades.

Standard scoring at a glance

The most common standard is:

  • Made bid: 10 points per trick bid
  • Overtricks: 1 point each
  • Set: negative 10 points per trick bid
  • 10 bags accumulated: negative 100 points
  • Nil success: +100
  • Nil failure: -100

Fast example

If your team bids 6 and takes 8, your hand score is usually 62: 60 for making the bid, plus 2 bags.

What happens when you make your bid

When your team takes at least as many tricks as it bid, you score 10 points per trick in the bid. Any extra tricks are worth 1 point each.

  • Bid 5, take 5 = 50
  • Bid 5, take 6 = 51
  • Bid 8, take 10 = 82

Those extra tricks are not free forever. They become bags, and bags create a future risk if your table uses the standard bag penalty.

What happens when you get set

If your team misses the contract, it gets set. A set usually means you lose 10 points per trick bid, regardless of how many tricks you actually took.

  • Bid 6, take 5 = -60
  • Bid 7, take 4 = -70
  • Bid 9, take 8 = -90

That is why accurate bidding matters more than chasing every extra trick. A team that consistently overbids can lose fast even if it wins a fair number of individual tricks.

How bags and sandbag penalties work

Bags are overtricks: tricks won beyond the bid. In standard spades, each bag is worth 1 point on the current hand, but every 10 bags collected over time costs the team 100 points.

Example: if your team already has 8 bags and then scores 3 more, it moves to 11 total bags. Under the usual rule, the team gets its hand score, then takes a 100-point bag penalty and carries 1 remaining bag forward.

The bag rule exists to stop reckless underbidding. Some home games remove the penalty because new players find it fussy. That is fine as long as everyone agrees in advance.

Nil and blind nil scoring

Nil means a player bids zero tricks. The partner still gives a normal bid, and the team is trying to satisfy both the nil result and the total partnership contract.

  • Successful nil: usually +100
  • Failed nil: usually -100

Blind nil is a more aggressive version made before seeing the hand. Many tables score it at plus or minus 200, though some groups do not allow it at all.

Nil can succeed even if the team misses the partner bid, and vice versa, depending on your house rules. Most groups score the nil result separately from the partnership bid result.

Worked scoring examples

Example 1: standard made bid

Team bids 6 and takes 7. Score: 61. The 1 extra trick counts as a bag.

Example 2: standard set

Team bids 7 and takes 6. Score: -70.

Example 3: nil success with partner bid

One player bids nil, partner bids 4, and the team takes exactly 4 with the nil player taking none. Score: +140 if your game uses +100 for nil plus +40 for the made partner contract.

Example 4: nil failure

Nil player accidentally takes one trick. Partner bid was 5 and the team takes 6 total. Score depends on the table, but the usual result is +50 for the made partnership bid and -100 for the failed nil, for a net of -50.

Example 5: bag penalty hits

Your team bids 5 and takes 7, moving from 9 bags to 11. Hand score is 52, then you take a -100 bag penalty and carry 1 bag forward. Net effect: -48.

Common house-rule changes

Before play starts, make sure your group agrees on:

  • whether 10 bags costs -100
  • whether nil is worth 100 or 50
  • whether blind nil is allowed
  • what score wins the game: 250, 300, 500, 750, or another target
  • how ties or simultaneous finish situations are handled

Use common spades house rules if your table mixes players from different local traditions. If you are hosting for small money stakes, it also helps to write the scoring choice into your rules template.